Name |
Set |
Rarity |
Base Stat |
$ |
Type |
Sub-type |
Sub-sub-type |
Skill 1 |
Skill 2 |
Skill 3 |
Skill 4 |
Trait 1 |
Trait 2 |
Trait 3 |
Notes |
Ambused En Route |
O |
C |
|
|
Challenge |
Sleaze |
|
Firearms-2 |
Piloting |
|
|
Street |
Vehicle |
Outdoor |
|
Ambush |
O |
U |
6/6 |
|
Challenge |
Both |
|
Leadership |
|
|
|
Personnel |
|
|
|
Ancients Turf |
O |
U |
7/4 |
|
Challenge |
Both |
|
Piloting-2 |
Streetwise-3 |
|
|
Outdoor |
Street |
Personnel |
|
Anti-Astral Barrier |
O |
R |
|
|
Challenge |
Sleaze |
|
Conjure-2 |
Sorcery |
|
|
Misc. |
|
|
|
Astral Sentry |
O |
U |
0/10 |
|
Challenge |
Both |
|
Conjure-2 |
|
|
|
Awakened |
|
|
|
Barney Phyffe |
O |
R |
|
|
Challenge |
Sleaze |
|
Social |
Stealth |
|
|
Personnel |
|
|
|
Basilisk |
O |
C |
6/5 |
|
Challenge |
Both |
|
Stealth-2 |
|
|
|
Outdoor |
Awakened |
|
|
Booby Trap |
O |
C |
|
|
Challenge |
Sleaze |
|
Demolitions |
|
|
|
Misc. |
|
|
|
Chomps-2000 Guard Dog |
O |
U |
6/2 |
|
Challenge |
Both |
|
Social-2 |
|
|
|
Awakened |
|
|
|
Corpselight |
O |
C |
|
|
Challenge |
Sleaze |
|
Leadership |
|
|
|
Outdoor |
Awakened |
|
|
Custom System |
O |
R |
|
|
Challenge |
Neither |
|
|
|
|
|
Misc. |
|
|
|
Double Jeopardy |
O |
U |
|
|
Challenge |
Neither |
|
|
|
|
|
Misc. |
|
|
|
Electrified Fence |
O |
C |
0/10 (A2) |
|
Challenge |
Both |
|
Streetwise |
Technical |
|
|
Electrical |
Barrier |
|
|
Elite Security Guards |
O |
U |
5/7 (A1) |
|
Challenge |
Both |
|
Stealth |
Social-2 |
|
|
Indoor |
Personnel |
|
|
Elite Security Mage |
O |
R |
5/5 (A1) |
|
Challenge |
Both |
|
Stealth |
Sorcery-2 |
|
|
Indoor |
Personnel |
|
|
Eyekiller |
O |
U |
5/4 |
|
Challenge |
Fight |
|
|
|
|
|
Outdoor |
Awakened |
|
|
Feeding Ghouls |
O |
C |
5/10 |
|
Challenge |
Both |
|
Stealth-2 |
Streetwise |
|
|
Indoor |
Awakened |
|
|
Flock of Geese |
O |
R |
|
|
Challenge |
Neither |
|
|
|
|
|
Outdoor |
Awakened |
|
|
Free Spirit |
O |
U |
4/10 |
|
Challenge |
Fight |
|
|
|
|
|
Awakened |
|
|
|
Fusion Gate |
O |
U |
0/10 (A2) |
|
Challenge |
Both |
|
Technical-2 |
|
|
|
Electrical |
Barrier |
|
|
Guardian Dracoform |
O |
R |
12/10 (A3) |
|
Challenge |
Fight |
|
|
|
|
|
Awakened |
|
|
|
Guardian Earth Elemental |
O |
R |
12/10 |
|
Challenge |
Both |
|
Conjure-3 |
|
|
|
Awakened |
|
|
|
Guardian Fire Elemental |
O |
R |
10/12 |
|
Challenge |
Both |
|
Conjure-3 |
|
|
|
Awakened |
|
|
|
Gut Check |
O |
C |
|
|
Challenge |
Neither |
|
|
|
|
|
Misc. |
|
|
|
Halloweener Hell |
O |
U |
|
|
Challenge |
Sleaze |
|
Social-2 |
Streetwise-2 |
|
|
Street |
Personnel |
|
|
Heavy Sentry Gun |
O |
R |
|
|
Challenge |
Both |
|
Firearms-2 |
Technical |
|
|
Electrical |
Barrier |
|
|
Hellhound |
O |
R |
|
|
Challenge |
Both |
|
Stealth-2 |
|
|
|
Awakened |
|
|
|
Hellish Traffic |
O |
C |
|
|
Challenge |
Sleaze |
|
Piloting-2 |
Streetwise-2 |
|
|
Street |
Vehicle |
Outdoor |
|
Highway Showdown |
O |
R |
|
|
Challenge |
Sleaze |
|
Piloting |
Gunnery-2 |
|
|
Vehicle |
Outdoor |
|
|
Hit and Run |
O |
C |
|
|
Challenge |
Sleaze |
|
Athletics-2 |
Streetwise |
|
|
Outdoor |
Street |
|
|
Hunting Gargoyles |
O |
U |
|
|
Challenge |
Both |
|
Conjure-2 |
Sorcery-2 |
|
|
Outdoor |
Awakened |
|
|
Incubus |
O |
R |
|
|
Challenge |
Sleaze |
|
Leadership |
|
|
|
Awakened |
|
|
|
Integrated Control Center |
O |
U |
|
|
Challenge |
Neither |
|
|
|
|
|
Misc. |
|
|
|
Killer Drone |
O |
R |
|
|
Challenge |
Both |
|
Athletics |
Technical |
|
|
Electrical |
|
|
|
Knight Errant Guards |
O |
U |
|
|
Challenge |
Both |
|
Stealth-2 |
|
|
|
Personnel |
|
|
|
Lone Star Patrol |
O |
C |
6/6 (A2) |
|
Challenge |
Both |
|
Stealth |
Streetwise-2 |
|
|
Street |
Personnel |
Vehicle |
|
Mafia Goons |
O |
U |
|
|
Challenge |
Sleaze |
|
Stealth-2 |
|
|
|
Street |
|
|
|
Mage Strike Force |
O |
U |
6/6 (A1) |
|
Challenge |
Both |
|
Stealth |
Sorcery-2 |
|
|
Personnel |
|
|
|
Maglocks |
O |
C |
|
|
Challenge |
Neither |
|
|
|
|
|
Indoor |
Electrical |
Barrier |
|
Manticore |
O |
U |
8/9 |
|
Challenge |
Both |
|
Athletics |
Stealth-2 |
|
|
Awakened |
|
|
|
Mine Field |
O |
C |
|
|
Challenge |
Neither |
|
|
|
|
|
Misc. |
|
|
|
Motion Detectors |
O |
R |
|
|
Challenge |
Sleaze |
|
Stealth |
Technical |
|
|
Electrical |
|
|
|
Nets |
O |
C |
|
|
Challenge |
Neither |
|
|
|
|
|
Barrier |
|
|
|
Poison Gas Trap |
O |
U |
|
|
Challenge |
Sleaze |
|
Streetwise |
Technical |
|
|
Electrical |
|
|
|
Razorhead Turf |
O |
U |
7/7 (A1) |
|
Challenge |
Both |
|
Streetwise-2 |
|
|
|
Street |
|
|
|
Retinal Scanner |
O |
C |
|
|
Challenge |
Neither |
|
|
|
|
|
Indoor |
Electrical |
Barrier |
|
Runners on Retainer |
O |
R |
8/8 (A1) |
|
Challenge |
Both |
|
Social-2 |
Streetwise-2 |
|
|
Street |
|
|
|
Sabotaged Controls |
O |
U |
|
|
Challenge |
Sleaze |
|
Technical |
Piloting-2 |
|
|
Outdoor |
Vehicle |
|
|
Security Camera |
O |
C |
|
|
Challenge |
Sleaze |
|
Stealth-2 |
|
|
|
Electrical |
|
|
|
Security Consultant |
O |
U |
|
|
Challenge |
Neither |
|
|
|
|
|
Personnel |
|
|
|
Security Decker |
O |
R |
|
|
Challenge |
Neither |
|
|
|
|
|
Personnel |
|
|
|
Security Drone |
O |
C |
6/7 (A1) |
|
Challenge |
Both |
|
Leadership |
Stealth |
|
|
Electrical |
|
|
|
Security Guards |
O |
C |
5/6 |
|
Challenge |
Both |
|
Social-2 |
|
|
|
Personnel |
|
|
|
Security Rigger |
O |
R |
|
|
Challenge |
Sleaze |
|
Leadership |
Social |
|
|
Personnel |
|
|
|
Sentry Gun |
O |
C |
6/8 (A1) |
|
Challenge |
Both |
|
Firearms |
Stealth |
|
|
Electrical |
|
|
|
Sim Sensation |
O |
U |
|
|
Challenge |
Neither |
|
|
|
|
|
Misc. |
|
|
|
Steppin’ Wulf Ambush |
O |
R |
9/7 (A2) |
|
Challenge |
Both |
|
Melee-3 |
|
|
|
Outdoor |
Street |
|
|
Street Scum |
O |
C |
3/9 |
|
Challenge |
Both |
|
Firearms-3 |
Melee-3 |
Sorcery-3 |
|
Street |
Outdoor |
|
|
Swarm of Drones |
O |
U |
3/12 (A1) |
|
Challenge |
Both |
|
|
Athletics-2 |
|
|
Outdoor |
Electrical |
|
|
The Big Chase |
O |
R |
|
|
Challenge |
Sleaze |
|
Piloting-2 |
Streetwise |
|
|
Street |
Vehicle |
Outdoor |
|
The Funhouse |
O |
U |
6/8 |
|
Challenge |
Fight |
|
|
|
|
|
Indoor |
Street |
|
|
Time Delayed Bomb |
O |
R |
|
|
Challenge |
Sleaze |
|
Athletics |
Technical-2 |
Demolitions |
|
Misc. |
|
|
|
Toxic Spirit |
O |
U |
8/10 |
|
Challenge |
Fight |
|
|
|
|
|
Awakened |
|
|
|
Voiceprint I.D. |
O |
C |
|
|
Challenge |
Sleaze |
|
Technical |
Social-2 |
|
|
Indoor |
Electrical |
Barrier |
|
Yak Attack |
O |
C |
7/5 |
|
Challenge |
Both |
|
Leadership-2 |
Social-2 |
|
|
Street |
|
|
|
Genetic Monstrosity |
U |
C |
|
|
Challenge |
Both |
|
Technical-2 |
|
|
|
Indoor |
|
|
|
Lone Star Beat Cops |
U |
C |
6/6 (A2) |
|
Challenge |
Sleaze |
|
Social-2 |
|
|
|
Personnel |
|
|
|
Lone Star Crowd Control |
U |
C |
|
|
Challenge |
Fight |
|
|
|
|
|
Outdoor |
|
|
|
Lone Star K9 Unit |
U |
U |
5/20 |
|
Challenge |
Both |
|
Streetwise-2 |
|
|
|
Awakened |
|
|
|
Lone Star Tracker Drone |
U |
U |
5/6 |
|
Challenge |
Neither |
|
|
|
|
|
Misc. |
|
|
|
Mafia Interests |
U |
C |
|
|
Challenge |
Both |
|
Streetwise-2 |
|
|
|
Street |
|
|
|
Meet the Family |
U |
U |
5/7 |
|
Challenge |
Both |
|
Leadership |
Social |
Streetwise |
|
Personnel |
Street |
|
|
Pressure Plates |
U |
C |
5/4 |
|
Challenge |
Neither |
|
|
|
|
|
Electrical |
|
|
|
Scatterbrain Raid |
U |
U |
|
|
Challenge |
Sleaze |
|
Leadership-2 |
|
|
|
Personnel |
Street |
|
|
Widow’s Trap |
U |
R |
|
|
Challenge |
Neither |
|
|
|
|
|
Indoor |
|
|
|
Yakuza Assassin |
U |
R |
6/6 (A1) |
|
Challenge |
Both |
|
Melee-2 |
Social |
|
|
Indoor |
|
|
|
Yakuza Hit Squad |
U |
U |
|
|
Challenge |
Sleaze |
|
Leadership-2 |
Streetwise-2 |
|
|
Street |
Vehicle |
|
|
Yakuza Street Thugs |
U |
C |
8/5 |
|
Challenge |
Fight |
|
|
|
|
|
Personnel |
Street |
|
|
Bounty Hunter |
O |
C |
|
3 |
Contact |
|
|
|
|
|
|
|
|
|
|
Corporate Secretary |
O |
C |
|
0 |
Contact |
|
Human |
|
|
|
|
|
|
|
|
Elven Hitman |
O |
C |
|
0 |
Contact |
|
Elf |
|
|
|
|
|
|
|
|
Fringe Surgeon |
O |
U |
|
2 |
Contact |
|
Human |
|
|
|
|
|
|
|
|
Gang Leader |
O |
U |
|
0 |
Contact |
|
|
|
|
|
|
|
|
|
|
Humanis Policlub Ganger |
O |
R |
|
4 |
Contact |
|
Human |
|
|
|
|
|
|
|
|
Media Chick |
O |
C |
|
1 |
Contact |
|
Human |
|
|
|
|
|
|
|
|
Mr. Black |
O |
U |
|
3 |
Contact |
|
Human |
|
|
|
|
|
|
|
|
Mr. Johnson |
O |
C |
|
3 |
Contact |
|
Human |
|
|
|
|
|
|
|
|
Shopping Cart Lady |
O |
U |
|
2 |
Contact |
|
Human |
|
|
|
|
|
|
|
|
Squatter |
O |
R |
|
0 |
Contact |
|
Human |
|
|
|
|
|
|
|
|
Talismonger |
O |
U |
|
4 |
Contact |
|
Human |
|
|
|
|
|
|
|
|
The Fat Man |
O |
R |
|
6 |
Contact |
Mafia |
|
|
|
|
|
|
|
|
|
Troll Bouncer |
O |
U |
|
2 |
Contact |
|
|
|
|
|
|
|
|
|
|
Yoshimo Chang |
O |
R |
|
3 |
Contact |
Yakuza |
|
|
|
|
|
|
|
|
|
Lone Star Sergeant |
U |
R |
|
3 |
Contact |
Lone Star |
|
|
|
|
|
|
|
|
|
Lone Star Snitch |
U |
C |
|
1 |
Contact |
Lone Star |
|
|
|
|
|
|
|
|
|
Ninja Guard |
U |
R |
|
5 |
Contact |
Yakuza |
|
|
|
|
|
|
|
|
|
Shady Manager |
U |
U |
|
4 |
Contact |
Street |
|
|
|
|
|
|
|
|
|
Street Kid |
U |
U |
|
0 |
Contact |
Street |
|
|
|
|
|
|
|
|
|
Ally Spirit |
O |
C |
+1/+2 |
4 |
Gear |
Spirit |
|
|
|
|
|
|
|
|
|
Ares Predator |
O |
C |
+3/+0 |
4 |
Gear |
Ranged Weapon |
Heavy Pistol |
|
|
|
|
|
|
|
|
Armor Skin |
O |
U |
|
2 |
Gear |
Matrix |
Defense Program |
|
|
|
|
|
|
|
|
Armor Spell |
O |
U |
(A+2) |
4 |
Gear |
Spell |
|
|
|
|
|
|
|
|
|
Armored Vest |
O |
C |
(A+1) |
1 |
Gear |
Armor |
|
|
|
|
|
|
|
|
D6 after each use: 4+: trash; may be used with Lined Coat |
Armor-piercing Ammo |
O |
R |
|
3 |
Gear |
Accessory |
Ammo |
|
|
|
|
|
|
|
Treat armored targets as unarmored targets |
Astral Sense |
O |
C |
|
2 |
Gear |
Spell |
|
|
|
|
|
|
|
|
|
Automated Patrol Vehicle |
O |
U |
6/8 (A1) |
6 |
Gear |
Drone |
|
|
|
|
|
|
|
|
|
Beretta |
O |
U |
+2/+1 |
2 |
Gear |
Ranged Weapon |
Medium Pistol |
|
|
|
|
|
|
|
|
Black Hammer |
O |
C |
|
2 |
Gear |
Matrix |
Attack Program |
|
|
|
|
|
|
|
|
Bolt of Power |
O |
C |
|
1 |
Gear |
Spell |
|
|
|
|
|
|
|
|
|
Browse |
O |
C |
|
2 |
Gear |
Matrix |
Program |
|
|
|
|
|
|
|
|
Bulldog Van |
O |
U |
(A+1) |
4 |
Gear |
Vehicle |
Outdoor |
|
|
|
|
|
|
|
|
Bullet Barrier |
O |
R |
(A1) |
2 |
Gear |
Spell |
|
|
|
|
|
|
|
|
|
Camo |
O |
R |
|
1 |
Gear |
Matrix |
Program |
|
|
|
|
|
|
|
|
Ceska V120 |
O |
C |
+2/+0 |
2 |
Gear |
Ranged Weapon |
Medium Pistol |
|
|
|
|
|
|
|
|
Chipjack 1 |
O |
C |
|
1 |
Gear |
Cyberware |
|
|
|
|
|
|
|
|
-1 Essence |
Chipjack 2 |
O |
U |
|
2 |
Gear |
Cyberware |
|
|
|
|
|
|
|
|
-2 Essence |
Chipjack 3 |
O |
R |
|
3 |
Gear |
Cyberware |
|
|
|
|
|
|
|
|
-3 Essence |
City Spirit |
O |
U |
6/6 |
2 |
Gear |
Spirit |
|
|
|
|
|
|
|
|
|
Cortex Bomb |
O |
R |
|
3 |
Gear |
Cyberware |
|
|
|
|
|
|
|
|
-2 Essence; if user dies, 5 dmg to each Runner/Challenge present |
Crash |
O |
R |
|
7 |
Gear |
Matrix |
Program |
|
|
|
|
|
|
|
|
Crawler Patrol Drone |
O |
C |
1/3 |
2 |
Gear |
Drone |
|
|
|
|
|
|
|
|
|
Cyberarm |
O |
C |
+2/+0 |
2 |
Gear |
Cyberware |
|
|
|
|
|
|
|
|
-2 Essence |
Defiance Shotgun |
O |
U |
+4/+0 |
3 |
Gear |
Ranged Weapon |
Shotgun |
|
|
|
|
|
|
|
|
Defiance Taser |
O |
R |
+X/+0 |
4 |
Gear |
Ranged Weapon |
|
|
|
|
|
|
|
|
|
Dermal Plating |
O |
U |
+0/+2 (A+1) |
3 |
Gear |
Cyberware |
|
|
|
|
|
|
|
|
|
Detect Enemy |
O |
C |
|
3 |
Gear |
Spell |
|
|
|
|
|
|
|
|
|
Doberman Patrol Vehicle |
O |
R |
8/6 (A2) |
8 |
Gear |
Drone |
|
|
|
|
|
|
|
|
|
Doc Wagon (Gold) |
O |
U |
|
2 |
Gear |
Misc. |
|
|
|
|
|
|
|
|
|
Doc Wagon (Platinum) |
O |
R |
|
5 |
Gear |
Misc. |
|
|
|
|
|
|
|
|
|
Elemental |
O |
C |
5/5 |
3 |
Gear |
Spirit |
|
|
|
|
|
|
|
|
|
Evaluate |
O |
C |
|
2 |
Gear |
Matrix |
Program |
|
|
|
|
|
|
|
|
Explosive Rounds |
O |
C |
+2/+0 |
2 |
Gear |
Accessory |
Ammo |
|
|
|
|
|
|
|
|
Extended Clip |
O |
U |
|
1 |
Gear |
Accessory |
|
|
|
|
|
|
|
|
Runner can use 2 types of Ammo in a combat |
Fairlight Excalibur |
O |
R |
|
4 |
Gear |
Matrix |
Cyberdeck |
|
|
|
|
|
|
|
|
Fireball |
O |
U |
|
3 |
Gear |
Spell |
|
|
|
|
|
|
|
|
|
Flechette Rounds |
O |
U |
|
2 |
Gear |
Accessory |
Ammo |
|
|
|
|
|
|
|
Unarmored targets take double damage |
FN HAR |
O |
U |
+3/+0 |
4 |
Gear |
Ranged Weapon |
Assault Rifle |
|
|
|
|
|
|
|
|
FN Mag-5 |
O |
U |
+5/+0 |
5 |
Gear |
Ranged Weapon |
MMG |
|
|
|
|
|
|
|
|
Foretelling |
O |
U |
|
2 |
Gear |
Spell |
|
|
|
|
|
|
|
|
|
Fuchi Cyber-6 |
O |
U |
|
3 |
Gear |
Matrix |
Cyberdeck |
|
|
|
|
|
|
|
|
Greater Elemental |
O |
R |
8/8 |
5 |
Gear |
Spirit |
|
|
|
|
|
|
|
|
|
Gyro Stabilizer |
O |
R |
|
2 |
Gear |
Accessory |
|
Gunnery +1 |
|
|
|
|
|
|
Allows Runner w/o Gunnery to use weapons that require it |
Hand Razors |
O |
C |
+1/+0 |
2 |
Gear |
Cyberware |
|
|
|
|
|
|
|
|
|
Harley Scorpion |
O |
U |
+1/+0 (A+1) |
2 |
Gear |
Vehicle |
Bike |
|
|
|
|
|
|
|
|
Heal |
O |
U |
|
5 |
Gear |
Spell |
|
|
|
|
|
|
|
|
|
Heavy Armor (Full) |
O |
R |
(A+2) |
6 |
Gear |
Armor |
|
|
|
|
|
|
|
|
Trash to avoid all damage taken in combat |
Heavy Armor (Partial) |
O |
R |
(A+2) |
4 |
Gear |
Armor |
|
|
|
|
|
|
|
|
D6 after each use: 5+: trash |
Hellblast |
O |
R |
|
5 |
Gear |
Spell |
|
|
|
|
|
|
|
|
|
HK 227 |
O |
U |
+2/+0 |
3 |
Gear |
Ranged Weapon |
SMG |
|
|
|
|
|
|
|
|
Hog |
O |
C |
|
1 |
Gear |
Matrix |
Attack Program |
|
|
|
|
|
|
|
|
Hunter Drone |
O |
C |
5/5 |
4 |
Gear |
Drone |
|
|
|
|
|
|
|
|
|
Ingram Valiant |
O |
U |
+3/+0 |
4 |
Gear |
Ranged Weapon |
LMG |
|
|
|
|
|
|
|
|
Invisibility |
O |
C |
|
3 |
Gear |
Spell |
|
|
|
|
|
|
|
|
|
Katana |
O |
C |
+2/+0 |
2 |
Gear |
Melee Weapon |
|
|
|
|
|
|
|
|
|
Laser Scope |
O |
U |
|
1 |
Gear |
Accessory |
|
Firearms +1 |
|
|
|
|
|
|
|
Lined Coat |
O |
U |
(A+1) |
2 |
Gear |
Armor |
|
|
|
|
|
|
|
|
D6 after each use: 5+: trash; may be used with Armored Vest |
Lucky Wabbit’s Foot |
O |
R |
|
5 |
Gear |
Misc. |
|
|
|
|
|
|
|
|
|
Microskimmer |
O |
U |
0/1 |
1 |
Gear |
Drone |
|
|
|
|
|
|
|
|
|
Monofilament Whip |
O |
R |
+6/+0 |
4 |
Gear |
Melee Weapon |
|
|
|
|
|
|
|
|
|
Muscle Replacement |
O |
U |
+2/+1 |
3 |
Gear |
Cyberware |
|
|
|
|
|
|
|
|
|
Nature Spirit |
O |
U |
6/6 |
2 |
Gear |
Spirit |
|
|
|
|
|
|
|
|
|
Panther Assault Cannon |
O |
R |
+6/+0 |
6 |
Gear |
Ranged Weapon |
Assault |
|
|
|
|
|
|
|
|
PRC-44b Yellowjacket |
O |
R |
+6/+0 (A+2) |
6 |
Gear |
Vehicle |
Helicopter |
|
|
|
|
|
|
|
|
Ranger Arms SM-3 |
O |
R |
+6/+0 |
3 |
Gear |
Ranged Weapon |
Sniper Rifle |
|
|
|
|
|
|
|
|
Ranger X |
O |
U |
+2/+0 |
2 |
Gear |
Ranged Weapon |
Bow |
|
|
|
|
|
|
|
|
Redirect Datatrail |
O |
R |
|
1 |
Gear |
Matrix |
Program |
|
|
|
|
|
|
|
|
Remington 750 |
O |
R |
+1/+0 |
2 |
Gear |
Ranged Weapon |
Sport |
|
|
|
|
|
|
|
|
Roto-drone |
O |
C |
7/3 |
4 |
Gear |
Drone |
|
|
|
|
|
|
|
|
|
Ruger Super Warhawk |
O |
U |
+3/+0 |
3 |
Gear |
Ranged Weapon |
Heavy Pistol |
|
|
|
|
|
|
|
|
Silencer |
O |
C |
|
1 |
Gear |
Accessory |
|
|
|
|
|
|
|
|
Won’t trigger alarms if used |
Skillsoft: Athletics |
O |
R |
|
2 |
Gear |
Misc. |
|
|
|
|
|
|
|
|
|
Skillsoft: Demolitions |
O |
R |
|
2 |
Gear |
Misc. |
|
|
|
|
|
|
|
|
|
Skillsoft: Firearms |
O |
C |
|
2 |
Gear |
Misc. |
|
|
|
|
|
|
|
|
|
Skillsoft: Gunnery |
O |
U |
|
2 |
Gear |
Misc. |
|
|
|
|
|
|
|
|
|
Skillsoft: Melee |
O |
C |
|
2 |
Gear |
Misc. |
|
|
|
|
|
|
|
|
|
Skillsoft: Piloting |
O |
R |
|
3 |
Gear |
Misc. |
|
|
|
|
|
|
|
|
|
Skillsoft: Social |
O |
U |
|
2 |
Gear |
Misc. |
|
|
|
|
|
|
|
|
|
Skillsoft: Stealth |
O |
R |
|
3 |
Gear |
Misc. |
|
|
|
|
|
|
|
|
|
Skillsoft: Technical |
O |
U |
|
2 |
Gear |
Misc. |
|
|
|
|
|
|
|
|
|
Sleaze |
O |
U |
|
3 |
Gear |
Matrix |
Program |
|
|
|
|
|
|
|
|
Sleep |
O |
U |
|
3 |
Gear |
Spell |
|
|
|
|
|
|
|
|
|
Smartgun Link |
O |
R |
|
2 |
Gear |
Cyberware |
|
|
|
|
|
|
|
|
|
Sony CTY-360 |
O |
C |
|
2 |
Gear |
Matrix |
Cyberdeck |
|
|
|
|
|
|
|
|
Steamroller |
O |
U |
|
3 |
Gear |
Matrix |
Attack Program |
|
|
|
|
|
|
|
|
Sticky Fingers |
O |
R |
|
3 |
Gear |
Matrix |
Program |
|
|
|
|
|
|
|
|
Stim Patch |
O |
C |
|
2 |
Gear |
Misc. |
|
|
|
|
|
|
|
|
|
Streetline Special |
O |
C |
+1/+0 |
0 |
Gear |
Ranged Weapon |
Light Pistol |
|
|
|
|
|
|
|
|
Stun Gloves |
O |
R |
|
3 |
Gear |
Melee Weapon |
|
|
|
|
|
|
|
|
|
Uzi III |
O |
C |
+1/+0 |
2 |
Gear |
Ranged Weapon |
SMG |
|
|
|
|
|
|
|
|
Vindicator Minigun |
O |
C |
+4/+0 |
4 |
Gear |
Ranged Weapon |
LMG |
|
|
|
|
|
|
|
|
Walther Palm Pistol |
O |
U |
+1/+0 |
1 |
Gear |
Ranged Weapon |
Pistol |
|
|
|
|
|
|
|
|
Watcher Spirit |
O |
C |
|
3 |
Gear |
Spirit |
|
|
|
|
|
|
|
|
|
Wired Reflexes |
O |
R |
|
5 |
Gear |
Cyberware |
|
|
|
|
|
|
|
|
|
Yamaha Rapier |
O |
C |
(A1) |
2 |
Gear |
Vehicle |
Bike |
|
|
|
|
|
|
|
|
Maglock Passkey |
O |
P |
|
0 |
Gear |
Misc. |
|
|
|
|
|
|
|
|
Automatically sleazes Maglocks; D6: 5+: Sleazes Electrical/Barrier Challenges |
Acid Mist |
U |
R |
|
5 |
Gear |
Spell |
|
|
|
|
|
|
|
|
D6 ea. Gear present (except Magic), 4+ trash Gear |
Baseball Bat |
U |
C |
+D6/+0 |
3 |
Gear |
Melee Weapon |
|
|
|
|
|
|
|
|
Trash if +D6 is 5 or 6 |
Black Credstick |
U |
R |
|
1 |
Gear |
Misc. |
|
|
|
|
|
|
|
|
1Y, add token, if D6 < tokens, frag user |
Combat Fetishes |
U |
C |
|
0 |
Gear |
Misc. |
|
|
|
|
|
|
|
|
Mage; Trash to add user’s Sorcery to a spell’s D6 roll |
Dazzle |
U |
C |
|
2 |
Gear |
Spell |
|
|
|
|
|
|
|
|
Remove Stealth from Sleaze requirement until end of run |
Enviro Bodysuit |
U |
C |
|
2 |
Gear |
Misc. |
|
|
|
|
|
|
|
|
Immune to virus tokens; D6 when damaged, trash on 6+ |
Fixed-Fire Cannons |
U |
C |
Burst Fire |
X |
Gear |
Accessory |
|
|
|
|
|
|
|
|
X: Deployment cost of drone/vehicle – 1, minimum 2Y |
Handcuffs |
U |
U |
|
3 |
Gear |
Misc. |
|
|
|
|
|
|
|
|
Lone Star; frag to arrest Runner in RvR combat |
Heckler Spirit |
U |
R |
|
4 |
Gear |
Spirit |
|
|
|
|
|
|
|
|
If no run, target Runner gets -1/-0 Insanity token; Runner may turn and D6 + Insanity tokens: 6+ trash Heckler |
Jinx |
U |
U |
|
4 |
Gear |
Spell |
|
|
|
|
|
|
|
|
D6: 1,3,5: Trash Electrical Challenge; 2,4,6: No effect |
Jinx Spirit |
U |
U |
|
5 |
Gear |
Spirit |
|
|
|
|
|
|
|
|
D6 ea. Electrical Challenge: 5+: trash Elec. Challenge; no Drones or Ranged Weapons may be used if present |
Lone Star Drone |
U |
C |
4/4 |
4 |
Gear |
Drone |
|
|
|
|
|
|
|
|
Rigger or Lone Star Runner |
M11 Tommy Gun |
U |
C |
Burst Fire |
2 |
Gear |
Ranged Weapon |
SMG |
|
|
|
|
|
|
|
Mafia Runners get +1 to Burst Fire roll |
Poison |
U |
U |
|
4 |
Gear |
Misc. |
|
|
|
|
|
|
|
|
Yakuza; Trash, D6: 1: User, Gear to hand; 2-3: no effect; 4-5: target Runner takes D6-1 AP dmg; 6+: Trash target Runner |
Protective Spirit |
U |
C |
|
5 |
Gear |
Spirit |
|
|
|
|
|
|
|
|
Cancel effect of Special, D6 each use: 3+ trash Spirit |
Ram Spell |
U |
C |
|
2 |
Gear |
Spell |
|
|
|
|
|
|
|
|
D6 + User’s Sorcery: 5+: Trash Barrier Challenge |
Robo-Doc |
U |
C |
0/1 |
4 |
Gear |
Drone |
|
|
|
|
|
|
|
|
Remove D6 dmg; roll D6, trash Robo-Doc on 4+ |
Shriek 1000 |
U |
U |
|
3 |
Gear |
Drone |
|
|
|
|
|
|
|
|
Rigger; Trash Shriek and D6, prevent shadowrun on 3+ |
Shuriken |
U |
C |
|
1 |
Gear |
Ranged Weapon |
|
|
|
|
|
|
|
|
Trash: 1 AP dmg to target Runner (2 if user is Yakuza) |
Spell Lock |
U |
R |
|
2 |
Gear |
Misc. |
|
|
|
|
|
|
|
|
Target Spell may be used twice in a turn |
Switchblade |
U |
R |
+X/+0 |
2 |
Gear |
Melee Weapon |
|
|
|
|
|
|
|
|
X = melee of user; may be Stinger, trash if non-Ganger |
The Big Rig |
U |
C |
|
4 |
Gear |
Vehicle |
|
|
|
|
|
|
|
|
Trash to trash Barrier Challenge |
The Brain |
U |
C |
|
3 |
Gear |
Drone |
|
|
|
|
|
|
|
|
1-3 Skillsofts, 1Y ea., can’t be swapped, turn to use skill |
Wind Spirit |
U |
C |
|
4 |
Gear |
Spirit |
|
|
|
|
|
|
|
|
Send user back to safehouse, D6 ea. use: 4+ trash Spirit |
Ares Macrotechnology |
O |
R |
|
4 |
Location |
HQ |
Corp |
|
|
|
|
|
|
|
|
Aztechnology |
O |
R |
|
3 |
Location |
HQ |
Corp |
|
|
|
|
|
|
|
|
Caves of Halferville |
O |
C |
|
3 |
Location |
|
Dwarf |
|
|
|
|
|
|
|
|
Chop Shop |
O |
U |
|
2 |
Location |
Street |
|
|
|
|
|
|
|
|
|
Club Vortex |
O |
U |
|
2 |
Location |
Club |
|
|
|
|
|
|
|
|
|
Decker Coffeehouse |
O |
U |
|
3 |
Location |
|
|
|
|
|
|
|
|
|
|
Hermetic Library |
O |
U |
|
3 |
Location |
|
|
|
|
|
|
|
|
|
|
Renraku |
O |
R |
|
3 |
Location |
HQ |
Corp |
|
|
|
|
|
|
|
|
Saeder-Krupp |
O |
R |
|
4 |
Location |
HQ |
Corp |
|
|
|
|
|
|
|
|
Shadowland |
O |
R |
|
3 |
Location |
Matrix |
|
|
|
|
|
|
|
|
|
Sniper Roost |
O |
R |
|
4 |
Location |
Street |
|
|
|
|
|
|
|
|
|
The Festering Tusk |
O |
R |
|
3 |
Location |
Bar |
Troll |
|
|
|
|
|
|
|
|
The Hideaway |
O |
R |
|
2 |
Location |
Street |
|
|
|
|
|
|
|
|
|
The Iron Lung |
O |
C |
|
3 |
Location |
Street |
|
|
|
|
|
|
|
|
|
The Ork Underground |
O |
U |
|
3 |
Location |
|
Ork |
|
|
|
|
|
|
|
|
The Warehouse |
O |
C |
|
2 |
Location |
|
|
|
|
|
|
|
|
|
|
The Z-Zone |
O |
R |
|
6 |
Location |
Street |
|
|
|
|
|
|
|
|
|
Tir Tairngire |
O |
C |
|
2 |
Location |
|
Elf |
|
|
|
|
|
|
|
|
Fuchi Industries |
O |
P |
|
4 |
Location |
|
Corp |
|
|
|
|
|
|
|
|
Coffin Hotel |
U |
R |
|
0 |
Location |
Street |
|
|
|
|
|
|
|
|
|
Dante’s Inferno |
U |
C |
|
3 |
Location |
Street |
|
|
|
|
|
|
|
|
|
Leo’s Pawn Shop |
U |
C |
|
1 |
Location |
Street |
|
|
|
|
|
|
|
|
|
Lone Star HQ |
U |
C |
|
4 |
Location |
HQ |
Lone Star |
|
|
|
|
|
|
|
|
Lone Star Lock-up |
U |
C |
|
4 |
Location |
|
Lone Star |
|
|
|
|
|
|
|
|
The Black Market |
U |
U |
|
3 |
Location |
|
Mafia |
|
|
|
|
|
|
|
|
The Docks |
U |
U |
|
2 |
Location |
|
Mafia |
|
|
|
|
|
|
|
|
Genetics Lab |
U |
P |
|
5 |
Location |
Street |
|
|
|
|
|
|
|
|
|
Amazonian Hunt |
O |
U |
40 |
|
Objective |
D6+4/D6+1 (A[D6-1]) |
|
|
|
|
|
|
|
|
|
Assassination |
O |
C |
25 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Cake Walk |
O |
U |
10 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Cermak Blast |
O |
C |
25 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Cleanse the Hive |
O |
R |
40 |
|
Objective |
11/11 (A3) |
|
|
|
|
|
|
|
|
|
Courier Run |
O |
C |
20 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Critter Hunt |
O |
C |
25 |
|
Objective |
D6+2/D6+3 |
|
|
|
|
|
|
|
|
|
Crossfire |
O |
U |
25 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Desert Hit |
O |
U |
25 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Dragon Hunt |
O |
R |
40 |
|
Objective |
10/10 (A3) |
|
|
|
|
|
|
|
|
|
Dunkelzahn’s Black Book |
O |
R |
40 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Eco-war! |
O |
U |
25 |
|
Objective |
8/10 (A1) |
|
|
|
|
|
|
|
|
|
Extraction |
O |
C |
20 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Fort Knocks |
O |
C |
35 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Fugitive Run |
O |
U |
25 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Fusion Run |
O |
U |
30 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Gang War |
O |
C |
20 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Harlequin’s Game |
O |
C |
30 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Haunted High-rise |
O |
C |
25 |
|
Objective |
6/9 (A3) |
|
|
|
|
|
|
|
|
|
Impossible Mission |
O |
R |
30 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Kamikaze Run |
O |
R |
20 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Milk Run |
O |
C |
10 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Mob War! |
O |
C |
30 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Operation Cottonmouth |
O |
C |
25 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Operation Up and Over |
O |
U |
30 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Protect and Defend |
O |
C |
20 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Ragnarock |
O |
U |
20 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Robo-plant Revolt |
O |
C |
25 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Room 5B78 |
O |
R |
35 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Shadowplay |
O |
C |
30 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Site of Power |
O |
C |
30 |
|
Objective |
6/20 (A1) |
|
|
|
|
|
|
|
|
|
Steal Wiz Softs |
O |
C |
20 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Sucker Run |
O |
C |
0 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Tiki Head Enigma |
O |
C |
20 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Urban Brawl |
O |
U |
35 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Wetwork |
O |
C |
25 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Bio-Lab Raid |
U |
C |
30 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Crime Wave |
U |
U |
20 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Hell House |
U |
U |
15 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Humanis Policlub Rally |
U |
U |
|
|
Objective |
|
|
|
|
|
|
|
|
|
|
Mystic Testing Grounds |
U |
C |
20 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Nosferatu Den |
U |
U |
35 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Overseas Interests |
U |
C |
25 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Shipyard Showdown |
U |
C |
25 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Street Wars |
U |
C |
25 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
The Doomsday Device |
U |
R |
30 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
The Ghost Dance |
U |
C |
25 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
The Initiation |
U |
R |
20 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
The Vault |
U |
C |
X |
|
Objective |
|
|
|
|
|
|
|
|
|
X = 20 Reputation OR 20Y OR 10 Reputation & 10Y |
Turf War |
U |
C |
20 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
Wake the Dead |
U |
C |
20 |
|
Objective |
|
|
|
|
|
|
|
|
|
|
King of the Hill |
U |
P |
30 |
|
Objective |
|
|
|
|
|
|
Unique |
|
|
|
Ajax |
O |
C |
3/3 |
5 |
Runner |
Rigger |
Human |
Demo |
Rigger |
Technical |
|
Stamina |
|
|
|
Archie McDeven |
O |
R |
4/3 |
4 |
Runner |
Detective |
Human |
Firearms |
Social |
|
|
|
|
|
3Y: Turn to turn an unturned Runner |
Bam Bam |
O |
R |
6/8 (A1) |
8 |
Runner |
Samurai |
Troll |
Gunnery |
Melee-2 |
|
|
|
|
|
1Y: Add Melee to Attack value |
Caesar |
O |
R |
3/4 |
3 |
Runner |
Decker |
Ork |
Decking |
|
|
|
Recon |
|
|
|
Cannonball |
O |
C |
5/6 |
6 |
Runner |
Mercenary |
Dwarf |
Firearms |
Gunnery |
|
|
Stamina |
|
|
|
Cherry Bomb |
O |
U |
5/6 |
7 |
Runner |
Mercenary |
Dwarf |
Demo |
Firearms |
Melee |
|
|
|
|
5Y: Turn to trash target location |
Clutch |
O |
R |
3/4 |
4 |
Runner |
Rigger |
Dwarf |
Piloting |
Technical |
|
|
|
|
|
2Y: Piloting+1 until end of turn (max Piloting-3) |
Da’ Proffezur |
O |
R |
7/6 (A1) |
7/1 |
Runner |
Samurai |
Troll |
Melee-2 |
|
|
|
|
|
|
2Y: Technical (or 3Y for Technical-2) until end of turn |
Dante |
O |
C |
3/4 |
3 |
Runner |
Mage |
Dwarf |
Sorcery-2 |
|
|
|
|
|
|
|
D-Day |
O |
C |
4/4 |
5 |
Runner |
Ganger |
Dwarf |
Gunnerty |
Melee |
|
|
|
|
|
+2/+0 when fighting personnel challenges |
Dirk Montgomery |
O |
R |
3/3 |
5/1 |
Runner |
Detective |
Human |
Stealth |
|
|
|
|
|
|
3Y: Turn, search deck for Contact, show, add to hand |
Dodger |
O |
R |
3/4 |
6/1 |
Runner |
Decker |
Elf |
Decking-3 |
Stealth-2 |
|
|
|
|
|
Closed systems = normal systems; may only be targeted by specials on D6 of 4+ |
Domino |
O |
U |
6/5 |
6 |
Runner |
Samurai |
Dwarf |
Firearms-2 |
Melee |
|
|
|
|
|
+0+1 to all Dwarfs running with Domino |
Dr. Apocalypse |
O |
R |
4/5 |
6 |
Runner |
Mage |
Dwarf |
Gunnery |
Sorcery |
|
|
|
|
|
Add +2 to spell damage inflicted by Dr. A. |
Drake |
O |
R |
4/5 |
6 |
Runner |
Mercenary |
Elf |
Demo |
Firearms |
Leader |
Melee |
Stamina |
|
|
|
Fastjack |
O |
R |
1/3 |
7/1 |
Runner |
Decker |
Elf |
Decking-4 |
Technical-4 |
|
|
|
|
|
4Y: Look at all Challenges on an Obj. and decide which order to encounter them |
Ghost Who Walks |
O |
R |
5/5 |
8/2 |
Runner |
Samurai |
Human |
Athletics |
Firearms-2 |
Melee-2 |
|
|
|
|
May not be targeted by specials |
Glitz |
O |
C |
3/2 |
4 |
Runner |
Rocker |
Elf |
Social |
|
|
|
Fame |
|
|
|
Gore Tusk |
O |
C |
7/8 (A1) |
8 |
Runner |
Samurai |
Troll |
Firearms-2 |
Melee |
|
|
Anti-Social |
|
|
|
Grandfather Bones |
O |
C |
5/6 |
6 |
Runner |
Shaman |
Troll |
Conjure |
Melee |
|
|
|
|
|
|
Grizzly |
O |
R |
7/8 (A1) |
9 |
Runner |
Mercenary |
Troll |
Firearms |
Gunnery |
Melee |
|
|
|
|
All Ammo given to Grizzly is free |
Gutter Rat |
O |
R |
3/4 |
4 |
Runner |
Shaman |
Human |
Conjure |
Streetwise |
|
|
|
|
|
Turn to place any trashed Gear card in your hand; frag the top 2 cards of your deck |
Hatchetman |
O |
C |
4/5 |
6 |
Runner |
Samurai |
Human |
Firearms |
Leader |
Melee |
Streetwise |
|
|
|
|
Hawkwind |
O |
U |
3/2 |
3 |
Runner |
Shaman |
Elf |
Conjure-2 |
Stealth |
|
|
Biotech |
|
|
|
Highbrow |
O |
R |
3/2 |
4 |
Runner |
Mage |
Elf |
Sorcery-2 |
Social |
|
|
|
|
|
1Y: Turn to draw a card |
Hollywood |
O |
C |
2/2 |
3 |
Runner |
Decker |
Elf |
Decking |
Social-2 |
|
|
|
|
|
Turn to cancel the effects of target Runner’s Fame until the end of the turn |
Ice Queen |
O |
R |
2/2 |
3 |
Runner |
Decker |
Elf |
Decking-2 |
|
|
|
Recon |
|
|
Turn during owner’s legwork to force target opponent to lose 1Y |
Iron Mike |
O |
R |
4/6 |
7 |
Runner |
Mercenary |
Human |
Firearms-2 |
Gunnery |
Leader |
Melee |
|
|
|
|
Jack Hammer |
O |
C |
3/4 |
4 |
Runner |
Rigger |
Dwarf |
Demo |
Piloting |
|
|
|
|
|
Jack Hammer’s drones don’t suffer from fatigue. |
Jack Skater |
O |
R |
4/6 |
6/1 |
Runner |
Samurai |
Human |
Firearms |
Melee |
|
|
|
|
|
Jack has Leader equal to the number of Runners with him on a Shadowrun |
Jackyl |
O |
C |
5/5 |
6 |
Runner |
Mage |
Ork |
Sorcery |
Streetwise |
|
|
|
|
|
|
Kham |
O |
R |
5/6 |
8/1 |
Runner |
Mercenary |
Ork |
Firearms |
Gunnery |
|
|
|
|
|
All orks present with Kham get +1/+1 |
Knuckles |
O |
U |
7/7 (A1) |
8 |
Runner |
Bodyguard |
Troll |
Melee |
Stealth |
|
|
Guard |
|
|
|
Kraker Jack |
O |
U |
2/3 |
3 |
Runner |
Decker |
Human |
Decking-2 |
Firearms |
|
|
Recon |
|
|
Kracker Jack’s first pistol is free |
Kromagnus |
O |
C |
6/7 |
7 |
Runner |
Rocker |
Troll |
Athletics |
Melee |
|
|
|
|
|
Turn Kromagnus during owner’s legwork phase to receive 1Y |
Lord Torgo |
O |
R |
9/9 (A2) |
9/2 |
Runner |
Ganger |
Troll |
Gunnery |
Leader |
Melee-3 |
Streetwise-2 |
Stamina |
|
|
Turn and pay XY to trash X elves in play |
Macabre |
O |
U |
4/4 |
5 |
Runner |
Samurai |
Human |
Athletics-2 |
Melee |
Stealth |
|
|
|
|
Macabre receives +1 to rolls made at The Iron Lung |
Marek |
O |
R |
4/4 |
5 |
Runner |
Mage |
Human |
Firearms |
Sorcery |
Streetwise |
|
|
|
|
1Y: +1/+1 until end of turn |
Moon Shadow |
O |
R |
3/3 |
4 |
Runner |
Shaman |
Human |
Conjure |
Streetwise |
|
|
Biotech |
|
|
|
Nightshade |
O |
C |
3/4 |
4 |
Runner |
Mage |
Human |
Social-2 |
Sorcery |
|
|
|
|
|
|
Orion |
O |
C |
3/3 |
4 |
Runner |
Mage |
Elf |
Sorcery |
Streetwise |
|
|
|
|
|
|
Pappy |
O |
R |
3/4 |
4 |
Runner |
Shaman |
Dwarf |
Conjure-2 |
Leader-2 |
|
|
|
|
|
If Pappy dies, all dwarves present receive +1/+0 (A+1) until end of Shadowrun |
Ravage |
O |
R |
5/6 (A1) |
7/1 |
Runner |
Samurai |
Human |
Athletics-3 |
Melee-2 |
|
|
Stamina |
|
|
Roll D6 after each combat Ravage survives, on 4+ Ravage inflicts damage a second time |
Razorback |
O |
U |
6/6 |
8 |
Runner |
Samurai |
Ork |
Athletics |
Firearms |
Melee-2 |
|
|
|
|
Trash Razorback to sleaze a Personnel Challenge |
Reaper |
O |
U |
6/7 |
8 |
Runner |
Mercenary |
Ork |
Athletics |
Firearms |
Gunnery |
Leader |
|
|
|
|
Red Widow |
O |
U |
5/4 |
6 |
Runner |
Samurai |
Elf |
Firearms |
Melee |
Stealth |
|
|
|
|
Turn to add Red Widow to owner’s Shadowrun in progress |
Redline |
O |
C |
4/3 |
4 |
Runner |
Ganger |
Elf |
Melee |
Piloting |
|
|
|
|
|
Redline’s first bike is free |
Ripper |
O |
R |
4/5 |
5 |
Runner |
Rocker |
Ork |
Melee |
Technical |
|
|
|
|
|
Turn, D6: 1-3 gain 2Y, 4-6 pay 2Y; if owner can’t pay, trash Ripper |
Roadrash |
O |
C |
4/4 |
5 |
Runner |
Rigger |
Ork |
Piloting-2 |
|
|
|
|
|
|
Pay -1Y for all vehicles given to Roadrash |
Sally Tsung |
O |
R |
3/3 |
6/1 |
Runner |
Mage |
Human |
Conjure-2 |
Sorcery-2 |
|
|
|
|
|
|
Sam the Sleuth |
O |
U |
4/4 |
5 |
Runner |
Detective |
Dwarf |
Leader |
Stealth |
Streetwise-2 |
|
|
|
|
|
Scarecrow |
O |
U |
4/5 |
4 |
Runner |
Mage |
Ork |
Sorcery-2 |
|
|
|
|
|
|
Trash one of his spells for Streetwise until end of turn |
Scatter |
O |
R |
2/3 |
5/2 |
Runner |
Shaman |
Ork |
Conjure-3 |
|
|
|
Anti-Social |
|
|
Pay 1/2 the cost (rnd up) of Scatter’s spirits |
Scorpio |
O |
R |
5/6 |
6 |
Runner |
Bodyguard |
Ork |
Firearms |
Leader |
Streetwise |
|
Guard |
Stamina |
|
|
Shade |
O |
C |
3/3 |
4 |
Runner |
Shaman |
Elf |
Athletics |
Conjure |
|
|
|
|
|
Shade’s first spirit is free |
Shasta |
O |
C |
2/3 |
3 |
Runner |
Mage |
Human |
Sorcery-2 |
Streetwise |
|
|
|
|
|
|
Shellshock |
O |
C |
6/7 |
8 |
Runner |
Mercenary |
Ork |
Firearms-2 |
Gunnery |
|
|
|
|
|
Pay -1Y for all assault/LMG/MMG given to Shellshock |
Skag |
O |
R |
4/5 |
3 |
Runner |
Shaman |
Ork |
Conjure |
|
|
|
Anti-Social |
|
|
|
Skidz |
O |
U |
6/6 |
7 |
Runner |
Rigger |
Troll |
Melee |
Piloting |
|
|
|
|
|
|
Skwaaaark |
O |
R |
8/8 (A2) |
10 |
Runner |
Cyborg |
Troll |
Melee-3 |
|
|
|
Stamina |
Anti-Social |
|
May only use Gear/Cyberware cards, and all his Gear is free |
Static |
O |
U |
0/1 |
1 |
Runner |
Decker |
Human |
Decking-3 |
Technical |
|
|
Anti-Social |
Hermit |
Recon |
Can’t wear armor |
Stilleto |
O |
U |
3/4 |
4 |
Runner |
Ganger |
Human |
Melee-2 |
Stealth |
|
|
|
|
|
2Y: give target runner stealth until end of turn |
Stomper |
O |
C |
6/7 (A1) |
7 |
Runner |
Ganger |
Troll |
Melee-2 |
|
|
|
Stamina |
|
|
|
Syn |
O |
C |
4/5 |
5 |
Runner |
Ganger |
Ork |
Melee |
Streetwise |
|
|
|
|
|
|
Tempest |
O |
R |
4/3 |
4 |
Runner |
Mage |
Elf |
Leader |
Melee |
Sorcery-2 |
|
|
|
|
3Y: Turn to inflict 1 AP dmg on all Runners in play |
The Mole |
O |
U |
2/4 |
4 |
Runner |
Decker |
Dwarf |
Decking |
Technical |
|
|
Hermit |
|
|
Mole’s first cyberdeck is free |
The Preacher |
O |
U |
5/6 |
7 |
Runner |
Mage |
Troll |
Leader |
Melee |
Sorcery |
|
|
|
|
|
Thrash |
O |
C |
3/3 |
3 |
Runner |
Rocker |
Human |
|
|
|
|
Fame |
|
|
|
Tin Man |
O |
R |
5/5 (A1) |
8 |
Runner |
Cyborg |
Dwarf |
Technical |
|
|
|
Stamina |
|
|
1Y: +1/+1 until end of turn |
Tinkerbell |
O |
U |
3/2 |
3 |
Runner |
Rigger |
Elf |
Piloting |
Social |
Technical |
|
|
|
|
Can’t wear armor |
Tiny |
O |
R |
5/6 |
6 |
Runner |
Decker |
Troll |
Decking |
|
|
|
Recon |
|
|
Takes 1 AP dmg every time he uses Recon |
Titan |
O |
R |
6/6 (A1) |
7 |
Runner |
Shaman |
Troll |
Conjure |
Melee |
|
|
Hermit |
|
|
Trash 1 spirit from Titan for Leader until end of turn |
Turbo |
O |
C |
3/4 |
4 |
Runner |
Ganger |
Human |
Firearms |
Piloting |
|
|
|
|
|
|
Uncle Joe |
O |
U |
3/2 |
3 |
Runner |
Mage |
Human |
Firearms |
Sorcery |
|
|
|
|
|
Built-in Chipjack-2 |
Viper |
O |
U |
4/3 |
4 |
Runner |
Ganger |
Elf |
Firearms |
Stealth |
|
|
|
|
|
3Y: Streetwise until end of turn |
Wheeler |
O |
R |
4/4 |
6/1 |
Runner |
Rigger |
Dwarf |
Leader |
Piloting-3 |
|
|
|
|
|
When deployed, give any Vehicle in deck at no cost |
Wishbone |
O |
U |
4/4 |
4 |
Runner |
Shaman |
Ork |
Conjure-2 |
|
|
|
|
|
|
|
Adam Bomb |
O |
P |
2/3 |
3 |
Runner |
Rocker |
Dwarf |
|
|
|
|
Fame-2 |
|
|
D6 during Legwork: 5+ (or Adam dies): 5 dmg to all Runners & Challenges present |
Flatline |
O |
P |
3/6 (A1) |
6 |
Runner |
Samurai |
Human |
Firearms-2 |
|
|
|
|
|
|
May use two pistols at once |
Foxy Roxy |
O |
P |
1/1 |
4 |
Runner |
Flirt |
Elf |
Social-4 |
|
|
|
|
|
|
Automatically sleazes any Personnel Challenge |
Hatchetman 2057 |
O |
P |
6/6 |
7 |
Runner |
Human |
Human |
Firearms |
Melee |
|
|
Unique |
|
|
Ignore essence loss & limb restrictions when giving Cyberware to Hatchetman 2057 |
Banzai |
U |
U |
4/3 |
6 |
Runner |
Thug |
Ork |
|
|
|
|
Anti-Social |
|
|
Yakuza; Turn & frag Banzai, D6: 4+ trash target Runner |
Bowser |
U |
U |
5/5 |
6 |
Runner |
Thug |
Ork |
Melee |
Social |
|
|
|
|
|
Mafia; 1Y: Bowser is a Ganger until end of turn |
Duncan |
U |
U |
4/5 |
6 |
Runner |
Beat Cop |
Dwarf |
Streetwise-2 |
|
|
|
|
|
|
Lone Star; While on a Run, D may trash one just-revealed Street Challenge |
Gizmo |
U |
C |
2/3 |
4 |
Runner |
Ganger |
Human |
Piloting |
|
|
|
Hermit |
|
|
G may use Gear/Drone cards |
Holmes |
U |
R |
4/4 |
5 |
Runner |
Detective |
Ork |
Social |
Stealth |
|
|
|
|
|
Turn to give target Runner Hermit until his owner’s next End Phase. |
Humbug |
U |
R |
3/4 |
4 |
Runner |
Ganger |
Ork |
|
|
|
|
Anti-Social |
|
|
-2Y to Gear cards given to H (1Y min.) – can’t swap gear |
Ivan |
U |
R |
7/5 |
8 |
Runner |
Riot Cop |
Troll |
|
|
|
|
|
|
|
Lone Star; (A+2) to Ivan in Runner-Runner combat |
Jade |
U |
U |
2/2 |
3 |
Runner |
Agent |
Human |
|
|
|
|
|
|
|
Yakuza; 1Y: turn J to prevent target turned Runner from unturning on this turn |
Loki |
U |
U |
3/2 |
5 |
Runner |
Thug |
Elf |
|
|
|
|
|
|
|
Mafia; 1Y: Turn L to inflict 3 AP dmg on target turned Troll Runner |
Longhorn |
U |
R |
6/7 |
8 |
Runner |
Mercenary |
Troll |
Athletics |
Melee |
|
|
|
|
|
Place a +1/+0 Rage token on L each time he pulls out of a Run; if he participates in taking an Objective, remove all Rage tokens |
Louie Da’Bruiser |
U |
R |
6/6 (A1) |
8 |
Runner |
Thug |
Troll |
Melee-2 |
|
|
|
|
|
|
Mafia; (A+X) where X is L’s melee; not cumulative with Gear/Armor cards |
Lurker |
U |
C |
3/3 |
5 |
Runner |
Mage |
Human |
Sorcery |
Stealth |
|
|
Anti-Social |
|
|
Invisibilty spells are free to L; can’t swap spells |
Mendez |
U |
C |
5/4 |
6 |
Runner |
Cop |
Ork |
Athletics |
|
|
|
|
|
|
Lone Star; 2Y: Turn to inflict 1 AP dmg on each Yakuza Runner in play |
Mugsy |
U |
C |
3/3 |
3 |
Runner |
Thug |
Human |
Social |
|
|
|
|
|
|
Mafia; When trashed a 5+ D6 returns M to owner’s hand (but his Gear is trashed) |
Odysseus |
U |
U |
7/7 |
7 |
Runner |
Samurai |
Troll |
Melee-2 |
|
|
|
Stamina |
|
|
Can’t use Ranged Weapons |
Ro-Jin |
U |
R |
4/5 |
6 |
Runner |
Bodyguard |
Dwarf |
Firearms |
Melee |
Streetwise |
|
Unique |
Guard |
Stamina |
Yakuza |
Sancho |
U |
U |
4/3 |
3 |
Runner |
Ganger |
Human |
|
|
|
|
|
|
|
+2/+2 to Sancho if owner has no metahuman Runners in play |
Sisko |
U |
C |
3/3 (A1) |
4 |
Runner |
Detective |
Human |
|
|
|
|
|
|
|
Lone Star; Turn to prevent target Runner from being arrested |
Skitz |
U |
U |
3/4 |
5 |
Runner |
Ganger |
Human |
Melee-2 |
|
|
|
Stamina |
|
|
2Y: Cancel any card effect that would send S back to the safehouse |
Tenaka |
U |
C |
3/3 |
4 |
Runner |
Agent |
Human |
Melee |
|
|
|
|
|
|
Yakuza; the 4 copy per deck limit does not apply to T |
Tommygun |
U |
C |
3/4 |
4 |
Runner |
Thug |
Dwarf |
|
|
|
|
|
|
|
Mafia; Add +1 to all of T’s Burst Fire rolls |
Wildfire |
U |
R |
2/2 |
5 |
Runner |
Mage |
Elf |
Sorcery-3 |
|
|
|
|
|
|
Lone Star; (A+1) for each Spell he’s holding (3 max.) |
Abducted! |
O |
R |
|
3 |
Special |
|
|
|
|
|
|
|
|
|
|
All or Nothing |
O |
R |
|
4 |
Special |
|
|
|
|
|
|
|
|
|
|
Ambidextrous |
O |
R |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
Bad Lunch |
O |
C |
|
1 |
Special |
|
|
|
|
|
|
|
|
|
|
Bad Reputation |
O |
U |
|
0 |
Special |
|
|
|
|
|
|
|
|
|
|
Bar Fight |
O |
U |
|
0 |
Special |
|
|
|
|
|
|
|
|
|
|
Blazing Guns |
O |
U |
|
0 |
Special |
|
|
|
|
|
|
|
|
|
|
Blindsided |
O |
R |
|
3 |
Special |
|
|
|
|
|
|
|
|
|
|
Block Party |
O |
U |
|
X |
Special |
|
|
|
|
|
|
|
|
|
X: Block party lasts 1 turn for every 5Y spent |
Brain Freeze |
O |
R |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
Bugged Deck |
O |
U |
|
3 |
Special |
|
|
|
|
|
|
|
|
|
|
Change of Plans |
O |
U |
|
4 |
Special |
|
|
|
|
|
|
|
|
|
|
Cover Up |
O |
U |
|
1 |
Special |
|
|
|
|
|
|
|
|
|
|
Cowards |
O |
R |
|
3 |
Special |
|
|
|
|
|
|
|
|
|
|
Cyber-psychosis |
O |
R |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
Déjà vu |
O |
C |
|
0 |
Special |
|
|
|
|
|
|
|
|
|
|
Distraction |
O |
R |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
Drive-by |
O |
U |
|
3 |
Special |
|
|
|
|
|
|
|
|
|
|
Even Steven |
O |
U |
|
X |
Special |
|
|
|
|
|
|
|
|
|
X = deployment cost of Contact |
False Mentor |
O |
R |
|
6 |
Special |
|
|
|
|
|
|
|
|
|
|
Green Apple Quicksteps |
O |
C |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
Infected Chrome |
O |
U |
|
4 |
Special |
|
|
|
|
|
|
|
|
|
|
Just a Rumor |
O |
R |
|
4 |
Special |
|
|
|
|
|
|
|
|
|
|
Knock Knock |
O |
R |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
Loaded Dice |
O |
C |
|
0 |
Special |
|
|
|
|
|
|
|
|
|
|
Lofwyr’s Schemes |
O |
R |
|
1 |
Special |
|
|
|
|
|
|
|
|
|
|
Luck of the Irish |
O |
C |
|
0 |
Special |
|
|
|
|
|
|
|
|
|
|
Major Drain |
O |
R |
|
3 |
Special |
|
|
|
|
|
|
|
|
|
|
Matrix Crash |
O |
R |
|
4 |
Special |
|
|
|
|
|
|
|
|
|
|
Moonlighting |
O |
C |
|
0 |
Special |
|
|
|
|
|
|
|
|
|
|
No Way Out |
O |
U |
|
1 |
Special |
|
|
|
|
|
|
|
|
|
|
Rampaging Mutant |
O |
U |
|
5 |
Special |
|
|
|
|
|
|
|
|
|
|
Red Alert |
O |
R |
|
6 |
Special |
|
|
|
|
|
|
|
|
|
|
Reinforcements |
O |
U |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
Ricochet! |
O |
U |
|
0 |
Special |
|
|
|
|
|
|
|
|
|
|
Riots |
O |
U |
|
0 |
Special |
|
|
|
|
|
|
|
|
|
|
Rough Night |
O |
U |
|
1 |
Special |
|
|
|
|
|
|
|
|
|
|
Rush Job |
O |
R |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
Sudden Goblinization |
O |
R |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
Suicide Run |
O |
R |
|
3 |
Special |
|
|
|
|
|
|
|
|
|
|
Tactics: Converge |
O |
R |
|
3 |
Special |
|
|
|
|
|
|
|
|
|
|
Tactics: Scatter |
O |
U |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
Wanted |
O |
U |
|
1 |
Special |
|
|
|
|
|
|
|
|
|
|
Whoops! |
O |
U |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
Wild Goose Chase |
O |
U |
|
4 |
Special |
|
|
|
|
|
|
|
|
|
|
Nerps! |
O |
P |
|
3 |
Special |
|
|
|
|
|
|
|
|
|
|
911 |
U |
C |
|
0 |
Special |
|
|
|
|
|
|
|
|
|
|
Ancients |
U |
C |
|
3 |
Special |
|
|
|
|
|
|
|
|
|
|
Arson |
U |
C |
|
0 |
Special |
|
|
|
|
|
|
|
|
|
|
Backdoor |
U |
R |
|
4 |
Special |
|
|
|
|
|
|
|
|
|
|
Bear Totem |
U |
U |
|
1 |
Special |
|
|
|
|
|
|
|
|
|
|
Better Offer |
U |
R |
|
4/1 |
Special |
|
|
|
|
|
|
|
|
|
|
Brain Fart |
U |
U |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
Cement Shoes |
U |
R |
|
X |
Special |
|
|
|
|
|
|
|
|
|
X = deployment cost of target Runner |
Conflicting Loyalties |
U |
C |
|
0 |
Special |
|
|
|
|
|
|
|
|
|
|
Copycat Syndrome |
U |
C |
|
X |
Special |
|
|
|
|
|
|
|
|
|
X = deployment cost of target Prime Runner |
Dirty Cop |
U |
C |
|
0 |
Special |
|
|
|
|
|
|
|
|
|
|
Forced Attrition |
U |
C |
|
X |
Special |
|
|
|
|
|
|
|
|
|
X = 6-# of Runners present |
Friend of a Friend |
U |
U |
|
1 |
Special |
|
|
|
|
|
|
|
|
|
|
Halloweeners |
U |
U |
|
0 |
Special |
|
|
|
|
|
|
|
|
|
|
In the Spotlight |
U |
C |
|
1 |
Special |
|
|
|
|
|
|
|
|
|
|
In-Fighting |
U |
C |
|
5 |
Special |
|
|
|
|
|
|
|
|
|
|
Innocent Bystander |
U |
U |
|
1 |
Special |
|
|
|
|
|
|
|
|
|
|
Intimidation |
U |
U |
|
3 |
Special |
|
|
|
|
|
|
|
|
|
|
Kilroy Wuz Here! |
U |
C |
|
1 |
Special |
|
|
|
|
|
|
|
|
|
|
Last Stand |
U |
R |
|
6 |
Special |
|
|
|
|
|
|
|
|
|
|
Leader of the Pack |
U |
R |
|
3 |
Special |
|
|
|
|
|
|
|
|
|
|
Lone Star Surveillance |
U |
C |
|
4 |
Special |
|
|
|
|
|
|
|
|
|
|
Lone Star Undercover |
U |
R |
|
4 |
Special |
|
|
|
|
|
|
|
|
|
|
Long Arm of the Law |
U |
U |
|
3 |
Special |
|
|
|
|
|
|
|
|
|
|
Metahuman Prejudice |
U |
R |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
Moment of Clarity |
U |
R |
|
0 |
Special |
|
|
|
|
|
|
|
|
|
|
One of the Family |
U |
C |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
Outstanding Performance |
U |
U |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
Owl Totem |
U |
C |
|
0 |
Special |
|
|
|
|
|
|
|
|
|
|
Poor Craftsmanship |
U |
U |
|
X |
Special |
|
|
|
|
|
|
|
|
|
X = deployment cost of target Gear |
Punch Drunk |
U |
C |
|
1 |
Special |
|
|
|
|
|
|
|
|
|
|
Rat Totem |
U |
C |
|
1 |
Special |
|
|
|
|
|
|
|
|
|
|
Razor Heads |
U |
C |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
Retirement |
U |
C |
|
X |
Special |
|
|
|
|
|
|
|
|
|
X = deployment cost of target Prime Runner |
Riot Foam |
U |
C |
|
1 |
Special |
|
|
|
|
|
|
|
|
|
|
Scatterbrains |
U |
U |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
Secret Agenda |
U |
R |
|
1 |
Special |
|
|
|
|
|
|
|
|
|
|
Seppuku |
U |
U |
|
X |
Special |
|
|
|
|
|
|
|
|
|
X = deployment cost of target Yakuza Runner + 1 |
Shakedown |
U |
U |
|
0 |
Special |
|
|
|
|
|
|
|
|
|
|
Snake Totem |
U |
R |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
Some Things Never Change |
U |
C |
|
3 |
Special |
|
|
|
|
|
|
|
|
|
|
Special Delivery |
U |
U |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
Spreading the Disease |
U |
U |
|
3 |
Special |
|
|
|
|
|
|
|
|
|
|
Stand Aside! |
U |
C |
|
0 |
Special |
|
|
|
|
|
|
|
|
|
|
State of Confusion |
U |
R |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
Street Violence |
U |
U |
|
X |
Special |
|
|
|
|
|
|
|
|
|
X = 6 – # of Ganger Runners controlled by target player |
Stripdown |
U |
C |
|
0 |
Special |
|
|
|
|
|
|
|
|
|
|
Suicidal Tendencies |
U |
C |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
Test of Honor |
U |
U |
|
4 |
Special |
|
|
|
|
|
|
|
|
|
|
The Big Break |
U |
U |
|
0 |
Special |
|
|
|
|
|
|
|
|
|
|
The Eternal Vow |
U |
C |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
The Price of Fame |
U |
U |
|
2 |
Special |
|
|
|
|
|
|
|
|
|
|
Trogs |
U |
R |
|
3 |
Special |
|
|
|
|
|
|
|
|
|
|
Unstable Ally |
U |
U |
|
1 |
Special |
|
|
|
|
|
|
|
|
|
|
The Skills to Pay the Bills |
U |
P |
|
0 |
Special |
|
|
|
|
|
|
|
|
|
|