Recently the new mobile deckbuilder game called Marvel Snap launched, and so far I am having a blast playing and collecting. One of the things that surprises me in this game is the amount of possible locations, I’ve played quite a number of games and haven’t had much repeats yet. So I thought it would be fun if I could maybe build a list of all possible locations. If you found any that are not mentioned on this page, feel free to send me a screenshot!
First off I started collecting screenshots of locations and posting them here in the 3-location format, but I realized this is just not a smart format to post them. I am now in the process of cutting out all locations and posting them as separate images with a transcription of the location’s text. They are posted below in alphabetical order.
Future plan is to include strategy tips per location on how to get the most out of them. Better image quality is also on the to-do list.
If you got anything to say about this overview/guide, feel free to leave a comment below!
Asgard
After turn 4, whoever is winning here draws 2 cards.
Avengers Compound
On turn 5, all cards must be played here.
Bar With No Name
Whoever has the least Power here wins.
Daily Bugle
Get a copy of a card in your opponent’s hand
Dark Dimension
Cards here are not revealed until the game ends.
Hala
After turn 4, destroy all cards controlled by the player losing here,
Hellfire Club
Cards that cost 1 can’t be played here.
K’un-Lun
When a card moves here, give it +2 Power
Lechuguilla
When you play a card here, shuffle 3 rocks into your deck.
Los Diablos Base
After turn 3, ruin a random location.
Monster Island
Add a 9-Power Monster here for each player.
Negative Zone
Cards here have -3 Power.
Nova Roma
Draw a card.
Oscorp Tower
After turn 3, all cards here swap sides.
Sewer System
Cards here have -1 Power.
Starlight Citadel
After turn 4, swap the position of each location.
The Bifrost
After turn 4, move all cards one location to the right.
The Peak
Each card in your hand swaps its Power and Cost.
The Space Throne
Only one card can be here for each player.
The Vault
On turn 6, cards can’t be played here.
TVA
After turn 4, end the game.
Weirdworld
Both players draw from their opponent’s decks.
Xandar
Cards here have +1 Power.
Attilan
After turn 3. shuffle your hand into your deck. Draw 3 cards.
Bar Sinister
When you play a card here, fill this location with copies of it.
Central Park
Add a Squirrel to each location.
Danger Room
Cards played here have a 25% chance to be destroyed.
Dream Dimension
On turn 5, cards cost 1 more.
Hell’s Kitchen
Draw a 1-cost card from your deck.
Jotunheim
After each turn, cards here lose 1 Power.
Kamar-Taj
On Reveal effects happen twice at this location.
Limbo
There is a turn 7 this game.
Luke’s Bar
When you play a card here, return it to your hand.
Necrosha
Cards here have -2 Power.
New York
On turn 6, you can move cards to this location.
Onslaught’s Citadel
Ongoing effects here are doubled.
Savage Land
Add two Raptors on each side of this location.
Shadowland
Add a Ninja to each side with -2 Power.
Strange Academy
After turn 5, move all cards here to other random locations.
The Big House
Cards that cost 4, 5, or 6 can’t be played here.
The Raft
First to fill this draws a 6-cost card. It costs 0
The Superflow
If you have no cards here, +1 energy each turn.
Tinkerer’s Workshop
+1 Energy this turn.
Washington D.C.
Cards here with no abilities have +3 Power.
Westview
Turns into a new location on turn 4.